modeled, textured and material Shader on the Zbrush, 3ds max, Substance Painter, Photoshop, and Unreal
made the blueprint for the waterwheel rotation on the Unreal
modeled, textured and material Shader on the Zbrush, 3ds max, Substance Painter, Photoshop, and Unreal
made the blueprint for the wind vain randomly spinning on the Unreal
Worked
- Water Side -
water wheel, water wheelbase, waterwheel rotation blueprint
- Green House Side -
2 baskets, wooden bucket, vegetation(include individual pumpkin), fruit pack(apple)
- House Part -
chimney, house foundation, moss decal,
weather vain(Sargamdeep K Sahota's individual asset) spinning blueprint
- Ect -
large leaf Ivy, Round Rock variation 5 packs










