Disney Magic Kingdoms [ Principal TechArt Credit ]: Updates-Present





I worked as a Principal Technical Artist on this project.

My main job was to provide highlight keys and workflows to support the Art team in quickly bringing visual content into their games.

* create/update the shader- glsl, hlsl for glitch, fx for 3ds max
* maintain the workflow of art production
* maintain the DCC tools using 3DS MAX script, Python, C# 
* analyz the data and help the Art team to find the right solution

https://www.disney-magic-kingdoms.com/





Among the updates I worked on, I corrected some key highlights.

Update 82: Hercules

Update81: The Sword in the Stone

Update80: Ice Age

Update79: Mulan

Update 78: The Sword in the Stone Part 2

Update 77: The Muppets

Update 76: The Sword in the Stone

Update 75: The Black Cauldron

Update 72: WALL•E

Update71: Inside Out

Update 70: Star Wars: Return of the Jedi, The Mandalorian

Update67: Soul

Update63: Hocus Pocus