I worked as a Principal Technical Artist on this project.
My main job was to provide highlight keys and workflows to support the Art team in quickly bringing visual content into their games.
* create/update the shader- glsl, hlsl for glitch, fx for 3ds max
My main job was to provide highlight keys and workflows to support the Art team in quickly bringing visual content into their games.
* create/update the shader- glsl, hlsl for glitch, fx for 3ds max
* maintain the workflow of art production
* maintain the DCC tools using 3DS MAX script, Python, C#
* analyz the data and help the Art team to find the right solution
* maintain the DCC tools using 3DS MAX script, Python, C#
* analyz the data and help the Art team to find the right solution
https://www.disney-magic-kingdoms.com/
Among the updates I worked on, I corrected some key highlights.
Update 82: Hercules
Update81: The Sword in the Stone
Update80: Ice Age
Update79: Mulan
Update 78: The Sword in the Stone Part 2
Update 77: The Muppets
Update 76: The Sword in the Stone
Update 75: The Black Cauldron
Update 72: WALL•E
Update71: Inside Out
Update 70: Star Wars: Return of the Jedi, The Mandalorian
Update67: Soul
Update63: Hocus Pocus