Gameplay Image
Technical Artist: Eunsun Cecilia Kim
Lighting Artist: Lee Hae-kyung
Overview
I built the playable level for the Unreal Lighting Camp Open World Bootcamp.
As a Technical Artist, my primary responsibility was setting up the environment, including the terrain, and handling portions of the level art. I also configured the player character and AI to ensure the level was fully playable, and optimized shaders, materials, textures, and level streaming.
Sample: Military Camp Gameplay
Technical Artist: Eunsun Cecilia Kim
Lighting Artist: Lee Hae-kyung
