[ Unreal 5 ] Gameplay, environment setup, and overall optimization

Gameplay Image
Technical Artist: Eunsun Cecilia Kim
Lighting Artist: Lee Hae-kyung


Overview

I built the playable level for the Unreal Lighting Camp Open World Bootcamp. 


As a Technical Artist, my primary responsibility was setting up the environment, including the terrain, and handling portions of the level art. I also configured the player character and AI to ensure the level was fully playable, and optimized shaders, materials, textures, and level streaming.



Sample: Military Camp Gameplay
Technical Artist: Eunsun Cecilia Kim
Lighting Artist: Lee Hae-kyung